Salut !
In acest tutorial o sa va prezint o idee pentru un system de event care te poate scuti de foarte mult timp pierdut daca ai imaginatia necesara
#include <a_samp>
//------------------------------------------------------------------------------
forward evsysv11132019(playerid);
//------------------------------------------------------------------------------
public evsysv11132019(playerid)
{
new ServerHour, ServerMinute, ServerSecond, ServerYear, ServerMonth, ServerDay; gettime(ServerHour, ServerMinute, ServerSecond); getdate(ServerYear, ServerMonth, ServerDay);
//--------------------------------------------------------------------------
if(ServerYear >= 2019 && ServerMonth == 12 && ServerDay >= 1 && ServerHour >= 0 && ServerMinute == 30 && ServerSecond == 1) // An >= 2019 , Luna decembrie , ziua >= 1 , 30 min si 1 sec
{
//--------------------------------------------------------------------------
foreach(new i: Player)
{
SendClientMessage(playerid, -1, "{00FF00}Sarbatori fericite alaturi de cei dragi !");
SendClientMessage(playerid, -1, "{00FF00}Ai primit ...");
SendClientMessage(playerid, -1, "{00FF00}Urmatorul cadou e in 30 min !");
// aici cadoul tau
}
//--------------------------------------------------------------------------
}
//--------------------------------------------------------------------------
return 1;
}
public OnGameModeInit()
{
SetTimer("evsysv11132019", 1000, true); // 1000 = 1 sec , true - se repeta , false - nu se repeta
return 1;
}